Showing posts with label First-Person. Show all posts
Showing posts with label First-Person. Show all posts

FortressCraft, Minecraft Clone On Xbox Indies, Makes $1 Million

Sunday, 14 August 2011 0 comments

Castrum - This is why Xbox Indies are a joke:
Last year, Minecraft made about a zillion kroner in the time it takes to nuke a Hot Pocket. This year, FortressCraft, the Minecraft knockoff homage on the Xbox Live Indie Games channel, has now bagged a cool million inside of the first six months it was available on the service.
Developers like Robir and Ishisoft bust their asses to make original, interesting games, and then lazy opportunistic douchebags like Fortresscraft's make ten times as much money as they have in a couple of months. I also like how the game's devs vehemently state FC is nothing like MC, as if changing some enemy spawns and updating graphics somehow counts as any real difference.

http://kotaku.com/5829804/fortresscraft-breaks-the-1-million-barrier-on-xbox-live-indie-games

Fallout: New Vegas' Next DLC Delayed

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Castrum - To the surprise of no one who knows Bethesda:
The Lonesome Road add on won't be hitting this month as originally planned, Bethesda says on their blog. We don't know why exactly it's being delayed, but we do know that they hope to get it out as quickly as possible.
$10 says it still ships with a legion of bugs.

http://kotaku.com/5829535/fallout-new-vegas-lonesome-road-delayed

Portal 2 Now $30, The Price It Should Always Have Been

Saturday, 13 August 2011 0 comments

Castrum - So Portal 2 is now $30 on Steam, which quite honestly should have been its launch price. Hell, it should be the launch price of any FPS these days with a 4 - 10-hour storyline (which, admittedly, would be most of them). I may pick this up now, though chances are I'll be waiting for Steam's annual Christmas Sale before I partake:

http://kotaku.com/5828879/portal-2-is-now-cheaper

The Game Of The Year, Previewed

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Castrum - Kotaku's done another preview of Elder Scrolls V: Skyrim, which I'm virtually assured will be my GOTY. Everything I hear and see about this game makes it all the more epic, which makes me wonder if I'll somehow manage to beat my previous record of 200+ hours in two weeks that I attained with Oblivion:

http://kotaku.com/5828687/an-hour-with-skyrim-its-amazing

Deus Ex: Human Revolution Trailer

Friday, 12 August 2011 0 comments

Deus Ex: Human Revolution
Developer: Eidos Montreal
Publisher: Square Enix
Platforms: Xbox 360, PS3, Microsoft Windows, OnLive
Release Date: Due August 23rd, 2011

MjolnirX - Deus Ex: Human Revolution is fast approaching. Set to hit the shelves in North America on August 23rd, 2011.

As a fan of the Deus Ex series, and especially "Deus Ex: The Invisible War" (I know I'll get some flak for that), I'm very excited for the game's release. The FPS-RPG genre has made a lot of headway in the last few years, with games like Fallout 3.

My personal copy of Deus Ex: Invisible war
My first experience with the FPS-RPG genre was with the Xbox version of "Deus Ex: Invisible War". Up until that point, I had barely played FPS's, and even fewer RPG's. The whole concept of branching paths, choices and consequences had barely been enlightened upon me. It took me a few hours of solid gameplay to really get into it, but after I finally started to make sense of what I thought was going to be a simple RPG, I was hooked. Deus Ex: Invisible War was indeed one of my favorite games I have ever played, and easily one of the best for the Xbox. It's hard to believe it's been almost 7 years since I've played it.

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"The game takes place during the year 2027, 25 years before Deus Ex. Nanotechnological augmentations have yet to be developed and biomechanical augmentations are the current state of the art. The main protagonist, Adam Jensen, is a private security officer with Sarif Industries, a leading company that specializes in human augmentations. After he witnesses a chilling attack on his company which leaves him horrifically injured and forced to undergo augmentation to survive, "the conspiracy begins." The visuals are a combination of cyberpunk and Renaissance aesthetics, resulting in a futuristic-looking Baroque world. Adam Jensen will be voiced by Elias Toufexis.
The player will visit five cities over the course of the game, including Detroit, Shanghai and Montreal. In addition, the protagonist will have his own apartment where he may store his secrets and collected information. The events in the game will lead to the formation of UNATCO from the original game."
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Unfortunately, Deus Ex: Human Revolution will not feature any multiplayer content. That could be a mixed blessing, however. I can't see what it would add to the game to have some off-shoot of the single-player game. I suppose you could liken it to the multiplayer of Dead Space 2: the multiplayer had nothing to do with the game, but was somewhat fun. But in the end, it didn't add to the game. They could have left out the multiplayer and done just as well.

One of the new, most welcomed features is the "health regeneration" model. Instead of having to go out and buy med packs, or stock up on them, or leaving the current mission field just to go back and find some, you'll be able to duck away for a few moments and restore your health. The developers included this feature so people would be able to focus more on the story and mission as opposed to hunting down health. With all that said, health-regenerating items and consumables will still be available in the game.

Enemies you encounter will also have easily-identifiable squad leaders that direct the fights and the team's actions. Once the squad leader is disposed of, the squad will fall apart and become much less organized.



The new upgrading system will allow players to upgrade their character with several different types of augmentations. Because the game is set before the events in the the prior Deus Ex games, the augments take shape in the form of mechanical upgrades, rather than the previous "nanotechs". The augmentations come in the form of Social, Combat, Technology and Stealth. According to the developer, it will be possible to go through the whole game without killing anyone but the "bosses".

I'm hoping that this game is going to be as good as the hype that is following it. This year has been mediocre at best for game releases. With only a month left until the game's world-wide release, all I can do is sit back in my recliner, twiddle my thumbs, and type some blog posts.
 
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