Showing posts with label Konami. Show all posts
Showing posts with label Konami. Show all posts

Silent Hill: Downpour delayed until Q1, 2012

Friday, 14 October 2011 0 comments


According to MCV writer Ben Parfitt, Silent Hill: Downpour will be delayed until early 2012
The game was originally slated for a November 2011 release, but has been pushed back for some extra polish and shine. The game looks decent. Im a huge fan of the series, so I'm hoping this doesn't dissapoint.

Source: MCV UK

Metal Gear Solid: Peace Walker HD Will Have Online Multiplayer

Monday, 5 September 2011 2 comments

Konami's PSP remake of Metal Gear Solid: Peace Walker HD Edition will feature online multiplayer through PSN and Xbox Live. This will act the same as any other Xbox Live or PSN game, in that you do not need to do any crazy PS3-PSP black magic to get it to work. the games will also run in 60 FPS, even with 4 players.

Source: Joystiq

Sequel To Little King's Story Coming To PS Vita

Friday, 26 August 2011 0 comments

Castrum - A sequel to Wii's Little King's Story is coming to the PS Vita. No release date yet, though Kotaku has a few screenshots (one of which is above). The game will have the standard PS Vita gimmicks features, such as multi-touch functionality.

Source: Kotaku

Review: Silent Hill - Homecoming

Saturday, 20 August 2011 0 comments

Presentation

MjolnirX - Silent Hill: Homecoming is the story of Alex Shepard, a veteran who has been discharged, returning to his hometown only to find it in ruins. The townsfolk are rash and mostly incomprehensible. Some are catatonic at best. Upon your arrival, you come to realize that your little brother has gone missing and no one seems to be doing anything to find him. It is up to you to find out what happened to your town, and to find your brother.


The game's box art immediately sets the tone for the game. An uneasy, awkward portrait of your father and your little brother, whose stare is almost paralyzing. The character art is definitely in-sync with the rest of the series, improved in its high definition.

Graphics

The graphics, like all Silent Hill games, are not its strongest point. There are times where models seem jaggy or without texture. As well, the facial features have the same lack of emotion some of the voice actors do (picture Rocky Balboa). Aside from that, the gritty, dark, mysterious, hellish settings are improved this time around. There's a lot more variation in environments, from something that closely resembles Hell, to catacombs to the town of Shepard Glen itself. Each environment is carefully crafted to make you as uncomfortable as possible, including being in your own home. There's a lot of fine environmental details, like awkward portraits on walls and deteriorating furniture and walls that can really set the tone for what will happen. The enemies are as detailed as ever, especially the bosses; the amazing amount of detail in the bosses goes to show the effort that was put into the game.

Detailed.
Sound

Silent Hill's music has always been kind of an awkward spot for me. The game wouldn't be the same without it, yet I find there are moments when I actually notice the music isn't really the most appropriate for the area or situation I'm in. Specifically, the moments I dislike the most are the conversations. The music seems like something you'd hear in a PS1 Fantasy game (ex. Legend Of Legaia). Don't let that fool you for a minute about the power of the music elsewhere though. The quiet, almost non-existent ambient music in many of the game's areas creates an atmosphere that always leaves you wondering if it's the quiet before the storm.

Gameplay


It wasn't overly difficult to play through the game, though as expected there are frustrating-as-hell moments that make you want to quit. When you beat the game on the hardest difficulty, you unlock the Alien Gun, which makes going back for all the other achievements a breeze. Beating the game on the hardest difficulty definitely still has its work cut out for you. There's almost no ammo or health packs and the enemies are way stronger and do more damage. The controls are also Survival Horror-awkward, but that is more of a benefit than a hindrance to the genre. More often than not, you can avoid enemy encounters and run past the them to continue on your morbidly-merry way, but if you're trying to clear achievements on your way like I did, well, things get a little tricky. I ended up dying more times than I care to admit while trying to collect certain things. The hardest part is the lack of ammunition on the first playthrough; keeping enemies at a distance always has its advantages. Overall, I'd say the game was a 6/10 for difficulty.

Everything Else

At its worst, Silent Hill: Homecoming is replayable, if only for its alternative endings; the game has 5 endings. Though there is a so-called "good ending", they are all right in their own way. I won't spoil the endings here (that's not what this site is about). However, they consist of the obligatory "UFO Ending" where you will get your alien gun for your next playthrough, the "Bogeyman Ending", the "Downing Ending", the "Good Ending" and the "Hospital Ending". I recommend playing through to see them all. I say that on the basis that a few key decisions you make in the game will trigger these specific endings, and it's worth going back to make those decisions to see the consequences of them. After all, isn't that what Silent Hill is about?

Silent Hill: Homecoming didn't leave me wanting. It was overall a very decently put-together game. I would recommend this game to anyone who likes Survival Horror games. They don't get much better than this.

My Rating - 82 (Buy)

Achievements - 1000/1000
Hours Played - Over 30
Game Completed - Yes

Silent Hills: Book Of Memories Trailer - ...What?

Friday, 19 August 2011 0 comments

MjolnirX - Konami's Silent Hill: Book Of Memories is starting to look even weirder than Silent Hill should. The isometric top-down view is one thing, but the severe lack of any kind of scare factor is another. It's going from the "Holy shit, I have 1 bullet and a crowbar, and there's 3 enemies who can kill me in 2 attacks" to "Don't worry, I have a bunch of bullets. What the hell is 'dying'?" Granted they say there is going to be limited supplies, but that seems to serve only as frustration in a game like this, as opposed to any kind of gut-wrenching horror it does in the other games.

I'm actually loving the storyline though. Your custom-designed main character finds the Book of Memories, and reads through it only to discover that is has all of your memories, past, present, and future, recorded within it. At some point you discover that you can alter the memories, and the game revolves around showing how you are tasked with dealing with the consequences of those changes. A little different than the original Silent Hill's, but surprisingly good nonetheless.

I'm not going to give this game a bad name before I've had the chance to play it. Right now, I'm still going to at least give it an honestly optimistic try. It may not be true to Silent Hill, but it doesn't have to be. It can be fun on its own. I'm just hoping it doesn't end up like Dead Space: Ignition.

Konami's Leedmees Walk Single File To XBLA On Sept. 7

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MjolnirX - Konami's "full-body-puzzle-action", Lemmings-esque Leedmees is coming to Xbox Live Arcade on September 7th. The Kinect puzzler tasks you with using your body to help guide the Leedmees back home. You can also grab a friend who can help you make the little Leedmees' adventures even more fun and harrowing. More info after the break:



Your body is the controller is in this whimsical and dreamlike game. Guide the Leedmees, a mysterious population of small and creatures, home, using your limbs and head as bridges and walkways. Lift them up, toss them about, and slip them past treacherous obstacles, but be careful and don't let them get hurt! Lose too many of them and the game will be over.
Features


- Enter a mystical world. Fantastical visuals, music and sound effects immerse you in a sweet and dreamlike world.


- Guide the Leedmees home! Use your body - even your head! - as platforms, lifts, and more to move the small walking creatures past tricky and novel obstacles to get home.


- Pull a friend into the frame! Team up for tricky two player puzzles to lead the happy little creatures to their goal.


- KINECT-enabled with 1:1 control. Unlike some other games that capture freeze frames, every move you make matters and is reflected by your on screen avatar.

Silent Hill: Book Of Memories To Have Multiplayer, Feature Character Creation

Wednesday, 17 August 2011 0 comments

MjolnirX - Silent Hill: Book Of Memories is slated to be released for the PS Vita. It will be the first Silent Hill game to feature multiplayer, co-operative play and character creation. It also features a story that breaks away from the conventional Silent Hill canon. Though the characters will be new, the creatures will be similar to the ones featured in previous Silent Hill games. The game's release window is "Early 2012". Though the game has not yet been "Concept Approved," it's looking mighty good.

Silent Hill HD Collection Coming To Xbox 360

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MjolnirX - After an outcry of support, Konami has announced that the Silent Hill HD Collection is coming out for not only the PS3, but the Xbox 360 as well. Originally announced as an exclusive for the PS3, fans of Xbox 360 rallied together and told Konami that releasing the game on both consoles would be in both parties' best interest. Though no exact date has been announced yet, the game is slated to "hopefully simultaneously" be released in September/October.

The Silent Hill HD Collection will feature High-Def remakes of both Silent Hill 2 and Silent Hill 3. It will not feature the first Silent Hill, possibly because Silent Hill: Shattered Memories is still readily available for purchase on the Wii.

Having just played the hell out of Silent Hill: Homecoming, I am anxious for these to come out for the 360. I already own Silent Hill 2  for the Xbox, as well as Silent Hill 4: The Room, and I'm a huge fan of the series and genre. This will add nicely to my collection of games that I consider sleep-banes; if not for their mind-effing stories and socially-awkward characters, then for their addictive hold they have on me.
 
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