Showing posts with label Hardcore. Show all posts
Showing posts with label Hardcore. Show all posts

Review: Ms. Splosion Man

Friday, 19 August 2011 0 comments

Price: 800 Points

Castrum - Well, I just finished Ms. Splosion Man. A disclaimer: I did not use a guide at all, nor did I feel like using one, so to all thoughts of "dude, just use a damn guide", meh.

Here goes:

PRESENTATION


Story-wise, Ms. Splosion Man (MSM) is basically the same as the original Splosion Man (SM): the scientists go pissing around, something goes awry, MSM is created, and she goes on a killing spree to save the newly-captured SM. There's really not much else to it.

There are three bosses in MSM, with the last two really having very little to do with the initial story set-up or general sense, though are competent battles as they are.

In terms of art style, it's somewhat unique for a game these days, but it doesn't differentiate at all from SM's, so it feels pretty same-y.

As for ease of use, everything tends to respond well and the menus are satisfactory.

GRAPHICS


The graphics in MSM are certainly adequate and vibrant most of the time, though some typically out-of-camera areas (like the ones you end up falling into and dying) are rough.

I should note that the graphics, or at least their implementation, conflict with good gameplay at certain times. This is particularly prevalent when landing on flying transports (which explode everywhere) and in the second boss battle.

SOUND


The music in MSM is kind of catchy and good quality, but wears very thin after a while. I found myself wanting to mute both the music and especially the incessant blonde-girl gigglefests MSM got up to. These bouts of lunacy were amusing at first, but got old very quickly.

One song in particular in MSM is quite catchy though, I must say. It gets old after a while as well, but it's enjoyable the first 5 or so times you hear it.

For sound effects, aside from the aforementioned aggravating giggle-parties, the effects are taken straight out of SM, which were of competent quality.

GAMEPLAY


I played MSM solo, though there is a 4-player co-op mode I did not play. There is also a Hardcore Mode you unlock after you beat the campaign.

The gameplay in MSM is virtually identical to SM's: blow shit up, rack up points (which you don't see until the end of the level), and reach the end of the level after platforming/exploding through lots of hazards. MSM adds a few new things, like going inside a fat woman scientist to get past turrets instead of just holding a guy like in SM, but overall it's the same game. For clarity, I should note for anyone who has never played SM/MSM, you have unlimited lives.

That said, I did have a lot of issues with MSM by the end:

1) In MSM, there is a dearth (that is, a distinct lack) of checkpoints within levels, particularly during tough sections. Now, I know I'm not some Pro gamer and I know SM/MSM were designed for "t3h h4rdc0r3s", but christ man there's a lot of replaying shit you've already done, even more so than in SM. In fact, this lack of checkpoints can be so bad at times that cheating (via the Game Menu after you die an ungodly number of times, which also negates your score for the level) is really your only option if you don't have "1337 skillz".

2) The aforementioned lack of checkpoints within levels has an additional side-effect: due to their rarity and all the replaying of areas you've already been through once you die, you as the player have a distinct incentive NOT to explore, which is a shame as there is a pair of collectable Shoes in each level (MSM wears them till the end of the level) as well as potential Secret Exits. While I'm not saying it's impossible to go and search for secrets in MSM, it's certainly a large hassle to do so if you are not "1337".

3) Though I thought going into this game that I couldn't wait to play through more SM-style gameplay, sadly by halfway through World 3 (there's three Worlds in MSM with about 15+ levels each) I was simply waiting for the game to end. Whether it was MSM or the gameplay itself, I'm not too entirely sure. All I can say is that the gameplay felt stale by that point.

4) Annoying trial-and-error plagues MSM, even more so than it did SM. Entire sections rely upon either split-second reflexes or grueling die-try-die-try-die-try-etc. gameplay. Many times, barrels you need to explode on or platforms you need to land on/manuever towards are off-screen until it's too late, leading to the aforementioned. It's not like I wasn't expecting something like this, as it is a Platformer and I did beat SM, but it's just aggravatingly-common in MSM, especially after the start of World 2. There was one level in particular, 3-12, which had a section involving platform switches which for the life of me I could not discern how to act in order to proceed.

5) A minor annoyance, but important: I honestly feel the explosion recharge is lacking. I found it takes far too long to recharge, especially in tough situations, and my opinion would be to make it so that it auto-recharges fully the second you make contact with a surface.

Finally, I should state that the last boss has a gameplay sequence similar to the old Punch-Out games in style and input; however, it does not indicate at all what your controls are in this battle, which is reminiscent of the game's gameplay in general really.

ETC.


Really not much else to add. I guess if you had a bunch of friends who owned MSM, you could have a lot of fun in co-op and increase MSM's replayability, but as for solo, there's really not much else aside from secrets mop-up and time trials.

Also, there is a movie shown at the end of the game, before the credits, though it is too "Space Ghost" comedy-wise for my tastes.

I also left out a comment on the "store" in the game, where you can spend the coins you get for beating a level, though since it's all just concept art and random junk, I didn't see much point.

SUMMARY


Ms. Splosion Man is a decent platformer, and certainly worth something around 800 Points or lower (if it gets a sale). It's a virtual carbon-copy of Splosion Man for all intents and purposes, though is more "hardcore" and unforgiving. The game bothered me as I played it, and while I am no Pro gamer and realize as much, MSM gave me some notable bouts of swearing and sometimes even outright confusion as to what I should do to advance. It is by no means a bad game, however, it is by no means the equal of its predecessor either.

Achievements - 10/200
Hours Played - Probably around 12 hours
Game Completed - Yes


My Rating - 75 (Rent)

Ninja Gaiden 3 Jumping On The Motion Control Bandwagon

Tuesday, 16 August 2011 0 comments

Castrum - I can only imagine the outcry:
Today at Gamescom in Germany, Tecmo's Team Ninja revealed that Ninja Gaiden 3 was getting physical with the PlayStation Move, finally allowing the player and Ryu to commiserate over how difficult it is to slash at enemies for hours on end.
The dumbing-down of gaming continues.

http://kotaku.com/5831346/ninja-gaiden-3-could-be-the-hardest-playstation-move-game-ever

Dark Souls Trailer

0 comments
Castrum - New trailer from Gamescom in Germany:

Blast From The Past - Hardcore Gamer Elitism Began In The '80s

Sunday, 14 August 2011 0 comments

Castrum - And here you were, thinking this is something new to gaming:
From the March 1988 Newsweek article: 
Rawson Stovall, a 16-year-old syndicated columnist on video and computer games, warns against the lure of complexity. Arcane simulations requiring thick instruction manuals "aren't games to me," he says. "A game is something with action and a joystick and firing the button and shooting the aliens." For the born-again video-game industry, the key to sustaining this new boom may be not to forget that the joystick generation will always be its best market.
Yes, once upon a time, games more complex than Pong were considered "arcane simulations". I guess Farmville and Kinect are the backlash from this traumatic development.

http://kotaku.com/5830298/video-game-snobbery-started-a-long-time-ago

Dark Souls Delayed

Saturday, 13 August 2011 0 comments

Castrum - Looks like Dark Souls has been delayed a week from its prior release date, to September 22nd.

Personally, I enjoyed what little I played of my Hong Kong International version of Demon's Souls, but I never got around to playing any more of it. Not sure if I'm picking this one up.

http://kotaku.com/5828588/this-years-hardest-game-has-been-delayed-briefly

Monster Hunter Portable HD Remake For PS3

Friday, 12 August 2011 0 comments

MjolnirX - Being a long time Monster Hunter fan, I was absolutely filled with nerd joy when I heard about the recent HD Remakes of PSP hit titles. Sony plans on releasing a series of re-made, hi-def, polished games exclusively for the PS3, starting with Monster Hunter Portable 3rd HD.

The press release states:
"Sony Computer Entertainment Inc. (SCEI) today announced that a new "PSP® (PlayStation®Portable) Remaster" title series, PSP titles customized and developed specifically for the PS3 computer entertainment system, will become available as Blue ray Disc™ games starting in the Japanese market.


"PSP Remaster" titles will deliver rich and immersive gaming experience on the PS3 system through stunning high-definition graphics as well as through additional new features for these titles, such as operability on the PS3 Wireless Controller (SIXAXIS® and DUALSHOCK®3), new add-on content or stereoscopic 3D support*1. Users will also be able to utilize the same save data from the original PSP game for the "PSP Remaster" version and enjoy the game on the go with the PSP system and continue the game at home on a large TV screen using PS3. Ad-hoc mode gameplay will also be supported through "adhoc party for PlayStation Portable" application on the PS3 system.


For Japan, the first "PSP Remaster" title to be introduced will be Monster Hunter Portable 3rd HD Ver. from Capcom Co., Ltd. Monster Hunter Portable 3rd for the PSP system is the latest installment of the blockbuster Monster Hunter franchise, which has alone shipped over 4.5 million units in Japan since its release in December 2010. The graphics of the PS3 version, including monsters, fields, equipment, as well as Felyne Comrades, are more gorgeous and vibrant than ever, and will deliver dynamic gameplay when played on the large TV screens. SCE, with strong support from software developers and publishers, will deploy various measures to enhance the software title line-up for the PS3 system.


SCE will continue to further expand the PS3 platform and create a new world of computer entertainment with innovative and exciting new titles."

I'm glad they decided to remake Monster Hunter Portable 3rd in Hi-Def. It's easily the best one yet released. The new features added a huge dynamic to the gameplay, my favorite being the addition of the two Felyns to assist you in combat instead of the one from Monster Hunter Portable 2nd G. Also, the Felyn customization is pretty neat. I know they aren't game-makers or breakers, but they are pretty nice to have around in a bad situation.


My sister went to Japan in April of 2011 and ended up going to Akihabara, picking up the Japanese versions of both Monster Hunter Portable 2nd G and Monster Hunter Portable 3rd for me. I used my Custom FirmWare PSP 1001 (Original "Phat" PSP) to get English Patches for both games, which works surprisingly good. There are, however, a few non-translated parts that can make the game a little frustrating. I'm still in the middle of playing Monster Hunter Portable 3rd, but I'm extremely impressed with the game. Luckily, I get to play the game on my breaks at work, so that's just great. But of course, like everyone, there are times in the games where the 15 minute fights really make you wonder how your PSP is still in one piece, and not a million in a blender.

I'm hoping that the new Monster Hunter game for the PS3 will have online support, or at least 2 players per console. The worst (and I suppose best) thing about the PSP version is having to be within a few metres of the people you're playing with. Granted, it's a good reason to go out and get lunch, or have a few drinks, or just get together, but it can be pretty inconvenient for a game that is more or less of a "pick up and go" game.
 
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