Showing posts with label Twin-Stick. Show all posts
Showing posts with label Twin-Stick. Show all posts
Labels:
Action,
Castrum,
Kill Team,
Live Arcade,
MjolnirX,
Review,
Shooter,
THQ,
Twin-Stick,
XBLA
Castrum - Just thought I'd let everyone know that MjolnirX has contributed his thoughts on our playthrough of Warhammer 40K - Kill Team. You can find them below my own review on this page:
http://savepointsite.blogspot.com/2011/08/review-warhammer-40k-kill-team.html
MjolnirX's Thoughts On Warhammer 40K - Kill Team
Castrum - Just thought I'd let everyone know that MjolnirX has contributed his thoughts on our playthrough of Warhammer 40K - Kill Team. You can find them below my own review on this page:
http://savepointsite.blogspot.com/2011/08/review-warhammer-40k-kill-team.html
Labels:
Action,
Castrum,
Contest,
Flamebait,
Opinion,
Reviewer Bullshit,
RPG,
Silicon Knights,
Third-Person,
Too Human,
Twin-Stick,
Xbox 360
Castrum - Just thought I'd give a shout-out to the guys over at SiliconKnights.net. They're holding a big contest/event for Too Human's third anniversary, with co-op and developer chat for all. Head on over to SK.net to see the details:
http://www.siliconknights.net/
Personally, I loved Too Human, especially its premise and combat, but the game did have some big flaws. Word is a sequel's on the way, so hopefully those issues will be resolved by then.
Too Human's Third Anniversary
Castrum - Just thought I'd give a shout-out to the guys over at SiliconKnights.net. They're holding a big contest/event for Too Human's third anniversary, with co-op and developer chat for all. Head on over to SK.net to see the details:
http://www.siliconknights.net/
Personally, I loved Too Human, especially its premise and combat, but the game did have some big flaws. Word is a sequel's on the way, so hopefully those issues will be resolved by then.
Labels:
2011,
August,
Castrum,
Insanely Twisted Shadow Planet,
ITSP,
Live Arcade,
Metroid-ish,
Review,
Shooter,
Twin-Stick,
XBLA,
Xbox 360
Price: 1200 Points
Castrum - Two reviews in one day? I know, I can't believe it either. Here goes:
PRESENTATION
SUMMARY
My Rating - 85 (Buy)
Review: Insanely Twisted Shadow Planet
Castrum - Two reviews in one day? I know, I can't believe it either. Here goes:
PRESENTATION
Insanely Twisted Shadow Planet's (ITSP) story is pretty simple: some parasitic lifeform takes over its parent world, infects other nearby planets, and then, at the start of ITSP, fires off a colony of parasites to infect and devour the star of our protagonist's home planet. The infection spreads from there to said planet, and so begins our journey. It is up to Nameless Protagonist In A Ship to save his planet and its star from the same fate as the other consumed worlds. This is all told wordlessly in cutscenes that are expertly drawn and animated, something I particularly enjoyed.
There are a series of bosses you must fight in ITSP, each unique in its own regard. Some fights were interesting, others meh, but all were certainly fitting.
Needless to say, the art itself is a masterpiece. A beautiful Samurai Jack-esque art style combined with a few flourishes of originality lead this game to looking like quite possibly the most unique game of the year.
As for ease of use, it is a given in a game as polished as this.
GRAPHICS
Well, again, it goes without saying that this game has spectacular graphics. The art style alone is memorable and noteworthy, but the cleanness and beauty of the graphical implementation itself is flawless. Whether in still frame or in motion, it's just beautiful. I really can't praise these graphics enough to do them justice.
SOUND
Dimmu Borgir, a band that my buddy Joe loves (Contributor #2 here at Save Point), allowed the developer of ITSP to utilize their more epic pieces for both teaser trailers as well as in-game music. Personally, I wish the music was a bit more prominent during gameplay, as it all sounds a bit empty, but overall it's not too bad.
The sound effects are quite good, and suit the gameplay well. No complaints.
GAMEPLAY
ITSP isn't the longest game, but in that relatively-short timespan, you will experience a very fun and addicting game. I myself was hooked from the moment I began to play it until I had finally beaten the last boss after dying several times.
I should mention that ITSP does have a 4-player multiplayer co-op mode, called Lantern Run. It's possible to play this solo, but it's incredibly hard. I played about 40 seconds of it before dying on solo, so I can't speak for its quality, though it seemed like it could be fun.
I should mention that ITSP does have a 4-player multiplayer co-op mode, called Lantern Run. It's possible to play this solo, but it's incredibly hard. I played about 40 seconds of it before dying on solo, so I can't speak for its quality, though it seemed like it could be fun.
You fly around in a little UFO thing that attains gadgets it can use for various tasks as the game progresses. The "meta" gameplay is very much like Shadow Complex or Metroid, but on a shorter, smaller scale: the game map is big, but not huge, and you'll explore all of it quite easily. For those who have never played the aforementioned, it can basically be summarized as "lots of backtracking" and "open exploration concept", however in ITSP, the game pretty much forces you down certain paths, even more so than other similar games.
As you progress, you will attain gadgets that you can use to assist you against enemies and bosses. These include a Laser weapon that is good for mowing through swarms, a Grabber Arm useful for latching onto things, and an Energy Shield. The variety is quite good, and you can assign up to 4 to "Hotkeys" (i.e. the face buttons A, X, B, Y). This is quite handy, though I do wish they had allowed the D-Pad to be utilized in addition to or in place of this, as there are more than 4 gadgets you'll be wanting to use regularly. One gadget in particular that is very useful is the Scanner you start the game with: when you scan enemies and notable terrain, just like in Metroid Prime, it will let you know their weaknesses or what you need to use.
Scattered throughout the world are Artifacts and Concept Art pieces, the first of which awards an Achievement for finding all 18 of them. If you keep an eye out, these aren't hard to find, and certainly provide a secondary set of goals for the player, particularly with regards to backtracking.
In addition to this, there are upgrades littered around the map for your main gun and your ship's defenses. The first of these is found early on, but the others require map exploration, as each needs 3 or 5 (for 2nd or 3rd upgrade) pieces for completion. This also awards an Achievement.
ITSP has some few puzzles that require a bit of thinking, as well as boss fights that aren't straightforward and predictable in nature. Usually I find this kind of stuff to be annoying, and requiring me to go look up solutions on Google, but for the most part the answers were quite intuitive. A few I had to think about after a liberal bout of swearing and frustration, but nothing too notable.
One thing I should note is that, when you die in ITSP, you simply restart from your last save point. You don't lose anything, and enemies stay dead, though bosses will reset. Some hardcores will be BAWWWWWWWWing about this I'm sure, but for me it was welcome.
One thing I should note is that, when you die in ITSP, you simply restart from your last save point. You don't lose anything, and enemies stay dead, though bosses will reset. Some hardcores will be BAWWWWWWWWing about this I'm sure, but for me it was welcome.
One of the few flaws of ITSP is that when the camera zooms out or there are lots of enemies on-screen, the game suffers from slowdown. Nothing crippling or annoying, but certainly noticeable. As well, when zoomed out, unless you have a big TV, it will be difficult to see where your ship is sometimes.
ETC.
One thing of particular note that bothers me is that, in making ITSP, they seem to have had to cut a lot of cool things they had shown in the trailers and preview pics (one instance above), as well as a few elements of the game (such as the Samurai Jack-esque explosions). Hopefully this stuff makes it into a sequel.
SUMMARY
ITSP is a fantastic game, though it is fairly short. Would I say I got my money's worth? Probably. Maybe 1200 Points is a bit high, but for the polished nature of the product as well as the beautiful art design, I would say it's worth it. There are no recycled areas, and the gameplay does shift well, depending on what weapons are required as well as what section of the game world you're in (I note in particular, the Electrical Zone). Overall, I would say ITSP is a worthy Summer Of Arcade title in the same vein as Castle Crashers and Shadow Complex, and thus, I am rating it a Buy with a value of 85.
Achievements - 170/200
Hours Played - Probably around 8 hours
Game Completed - Yes
Hours Played - Probably around 8 hours
Game Completed - Yes
My Rating - 85 (Buy)
Labels:
2011,
Action,
August,
Castrum,
Kill Team,
Live Arcade,
MjolnirX,
Review,
RPG,
Shooter,
THQ,
Twin-Stick,
Warhammer,
Warhammer 40K,
XBLA,
Xbox 360
Price: 800 Points
Castrum - So here we are, my first review. I guess I should state what my criteria is and how we will go about this (taken from the Review page):
Kill Team's story is pretty basic: Orks are invading an Imperial Forge World via a big "Kroozer" ship, and you have to stop them. This line of thought continues throughout the game's length, with a few shifts in theme once the Tyranids arrive. The story culminates in a fun boss battle with a machine that has never been fought before in any 40K video game, which I of course enjoyed, being a huge fan of the lore.
Personally, I'm sick of seeing Orks in every 40K game, though thank God Chaos doesn't get their millionth time in the limelight. The Tyranids showed up in Dawn Of War 2 after relentless whines on Relic's forums, so I guess they're taking Chaos' place now, though I can't imagine why: Nids and Orks are basically the same, tactics-wise.
Anyways, the art itself is typical 40K fare, though the transfer to the 360 has been done well, I must say. Very dark, very dirty, crude in the right ways, etc. Certainly great by Arcade standards.
The game's menus are suitable as well, and overall the game is easy to pick up and play.
GRAPHICS
The music is recycled Dawn Of War stuff, though being from DoW, it's not bad music at all. In fact, it's basically become 40K's de-facto theme music by now. As it was Jeremy Soule who created it, of Elder Scrolls fame, I'm not one to object.
The sound effects are standard stuff you'd expect: explosions, sword swipes, bullets firing, etc. I believe these are also mostly recycled from DoW.
Achievements - 105/200
Hours Played - Probably around 10
Game Completed - Yes
Review: Warhammer 40K – Kill Team
Price: 800 Points
Castrum - So here we are, my first review. I guess I should state what my criteria is and how we will go about this (taken from the Review page):
Now, without further ado, my review:My Reviewing process is somewhat different from other blogs/websites. I typically won't run-down a long list of things everyone expects in any decent video game these days; therefore, anything I don't comment on you can assume is either not particularly noteworthy or is a given (ex. whether the controls are good, etc.).
Each review will be separated into 5 categories:
Presentation- Story, art, ease of use.
Graphics- Self-explanatory. Also, any weird bugs related to such.
Sound- Music, sound effects, etc.
Gameplay- Controls, difficulty, "fun factor", etc.
Etc.- Anything else I can think of (ex. replayability).
I have also decided on utilizing a combination of Ratings: a numerical one alongside a Buy/Rent/Forget qualifier. The most important of the two is the B/R/F: I don't care how amazing a 4-hour retail game that costs $60 is, if it's over before I get my money's worth, it's a Rent at best. The numerical value will be out of 100, which will function in much the same way as any other site's vaguely-pointless number score.
As well, yes I am aware of game rental stores shutting down en masse. Replace "Rent" with "Borrow From A Friend", "Get Used", etc. if necessary.
PRESENTATION
Personally, I'm sick of seeing Orks in every 40K game, though thank God Chaos doesn't get their millionth time in the limelight. The Tyranids showed up in Dawn Of War 2 after relentless whines on Relic's forums, so I guess they're taking Chaos' place now, though I can't imagine why: Nids and Orks are basically the same, tactics-wise.
Anyways, the art itself is typical 40K fare, though the transfer to the 360 has been done well, I must say. Very dark, very dirty, crude in the right ways, etc. Certainly great by Arcade standards.
The game's menus are suitable as well, and overall the game is easy to pick up and play.
GRAPHICS
Though there are a few flat textures and rough edges typical of this gen's game engines (think UE3 shine, though not quite as much in Kill Team), overall Kill Team's graphics are quite good. There are some weird moments in the selection menu where your guy will spawn in on the screen all fucked-up and contorted like a circus act, but otherwise the graphics and wireframes function properly.
SOUND
The sound effects are standard stuff you'd expect: explosions, sword swipes, bullets firing, etc. I believe these are also mostly recycled from DoW.
GAMEPLAY
When playing KT, I tried out both Singleplayer and Co-Op, with my buddy Joe (the other contributor here). KT only has 2-player Local Co-Op.
KT singleplayer is certainly possible, unlike many other games with a focus on co-op modes, though not a cakewalk. Mobs can be a bit overwhelming at times, but with a Sprint button smartly-placed on the LT and Special Attacks that power up over time tied to the LB, one can definitely manage. You can also use Grenades that you find in power-up pickups, though I found them to be a last-resort weapon at best, due to scarcity and fixed throw distance.
There are power-ups in KT, each of which benefits the player in some way. My favorite is probably the Quad Fire: nothing like firing 4 missiles at once.
Melee is tied to the A button, and Shooting is done via the Right Stick: I find this system works quite well, though Joe had some issues with it initially. There is an auto lock-on for melee attacks from a short distance away, which certainly helps when fighting off the hordes of Orks and/or Nids, and when playing as a Melee class, every now and then you will cast aside the enemies arrayed around you in a big attack that usually kills all of them.
There are four classes: the Vanguard Veteran, the Techmarine, the Sternguard Veteran, and the Librarian. For those of you who do not know much about 40K, let's just say this isn't your typical Librarian :-P
The Vanguard is the dedicated Melee class, easily capable to tossing aside the elite Nob warriors of the Orks at full strength. The Sternguard is the dedicated Ranged class, equipped with heavy weaponry to mow down swarms of mobs. The other two classes are a combination of these two: the Librarian better at Ranged than the Vanguard but worse in Melee, and the Techmarine better at Melee than the Sternguard but not as good at Ranged.
Each class has its own Special Attack: the Vanguard charges forward at super-speed swinging his weapon before setting off a radial blast, the Sternguard simply fires a torrent of shots, the Librarian sets off a delayed radial blast around him, and the Techmarine gets the best one of all, a turret :-P
Seriously though, the Tech's turret is worth playing that class alone. It's immensely useful when defending a position, and recharges fast enough to basically act as the equivalent of a brain-addled third player (it only fires every now and then) :-P
Throughout the game, as you rack up points by killing mobs and blowing shit up, you will unlock "Perks", which are basically permanent power-ups: +5% Health, +15% Ranged Damage, etc. You can equip 2 of these per character, and once you unlock one, everyone can use them (including co-op people).
ETC.
One thing of particular note that Joe and I found odd was the fact that, in Co-Op, only the First Player can unlock Achievements. Whether this was an attempt to keep people from going to their friends' houses and earning Achievements without buying the game or a crude attempt to lengthen gameplay time, we cannot discern.
As well, as for KT's replayability, I would rank it as quite good, depending on your tastes. There is a Survival Mode that you can play, based on the 5 large levels in the campaign, as well as the ability to replay each of the 5 levels over again with all your unlocks.
SUMMARY
Overall, I found KT to be quite fun, and it lasted a good while too, clocking in around 10 hours or so (of course, we played through the game twice for Achievements and for the hell of it, so judge accordingly). If they made a sequel to this game, I would certainly buy it. As it stands, however, I cannot fully recommend Kill Team, due to its short length (compared with other games in general) and its somewhat limited replayability (you will unlock everything by the campaign's end). That said, it is still a great game, and thus I am giving it a score of 80, in the Buy category, indicating it is worth picking up if you're looking for a good co-op romp.
Achievements - 105/200
Hours Played - Probably around 10
Game Completed - Yes
My Rating - 80 (Buy)
| Developer | THQ |
| Publisher | THQ |
| Platforms | XBLA, PSN |
| Genre | Twin-Stick Shooter |
| Modes | Single-player, Local Co-op |
| Metacritic Rating | 66 |
| My Rating | 75 |
| Cost | 800MP, $9.99 |
MjolnirX - Having never played any kind of Warhammer game before, everything about this game aside from the genre of gameplay is new to me. The storyline is short and simple: you crash-land inside an Ork "Kroozer" ship and are tasked to take it down from the inside. This is the prequel to the events of the new "Warhammer 40K: Space Marine" game coming out. Aside from this, there is not much story, other than the disembodied voice of a commander who directs you to your next objective.
Graphics
The style of graphics is gritty, dark and atmospheric. My only problem with them is that every level, aside from the last one, feels the same. There's little variation in enemies with the exception of a mini-boss here and there. The last level is definitely where the game shines with the variation of backgrounds, multi-level fighting and excellent scripted events.
Sound
Music was not this game's strong point. At times, it seemed cheesy or too light for the situation. It ruined any atmosphere that may have created by the rest of the media in the game. It's not that the music was bad, by any means. It's just seems inappropriate at times, and unmemorable at others.
Gameplay
Kill Team is your basic twin-stick shooter, with basic pick-up power-ups (health, dual-tri-quad fire, bonus strength and ranged) with a few other basic amenities like grenades. Perks unlock as staggered rewards (5%, 10%, 15%, 20%, 25%).
The controls are easy to learn. As easy as they are, my biggest qualm with the controls is the dynamic camera. When the camera angle changes, it makes it so that your firing goes with it, which makes for very inaccurate shooting at distances. The melee classes also have a few downsides. The biggest downside being that the melee classes don't enjoy extra defense or health initially. Your health can drop extremely fast when surrounded by Orks of any class. Thankfully, the game supplies enough health packs to make it so that you never really have to worry about dying (on multiplayer).
Kill Team is not overly difficult, as long as you take your time and use your power-ups wisely. There were a few times when Castrum and I were fighting with our backs up against the wall, and a few times those ended up not quite in our favor. The great thing about the difficulty is that you never really had to think about it. That's how games should be. It presented many challenges, but did not make it so you had to work for hours to achieve one simple goal.
Multiplayer is what makes this game fun. The addition of a friend (or a frenemy, but who is asking?) makes the game go by much smoother. Having that person beside you to bail you out of a bad situation is priceless. With that being said, there are so many things wrong with the multiplayer. The first being that there's no online co-op. That's just an annoying hiccup. My biggest irritant is that fact that only the first player can earn Achievements. Castrum and I had to play the game twice-over just so both of us could earn the basic achievements. That was easily the worst part of the game.
The game has a little replay value. Going back and getting all the collectibles would be pretty easy after getting all the perks. The game doesn't last too long though. Just a straight run-through of the game can be easily done in around 2 hours. For only 800 points, I would definitely suggest this game as a buy.
My Rating - 75 - Buy
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