Labels:
Bodycount,
Castrum,
Demo,
Impressions,
Xbox 360
Castrum - Just thought I'd give the Bodycount demo a spin and give my two cents on the matter:
The game seems like a decent FPS, with a Bulletstorm-esque "x3 Explosive" style of scoring combat. However, the AI seems braindead if you aren't within Shotgun fire distance (i.e. within about 5 meters); you can easily snipe them from further away, even with your semi-auto rifle. Basically, this means that you can get through half a level (or probably more) without ever taking damage, if you don't play Bodycount "properly" (like a berserk beer-swilling lunatic, in other words).
The boss guy was tough, being the only competent AI of the bunch really; he sought me out when he spawned in, and gave me a good run, killing me once.
You can also destroy certain pieces of terrain, similar to Battlefield, but this is somewhat just for show. As well, I think this is the only FPS I've played where getting shot in the arm makes an enemy spin around like a ballerina.
My Thoughts On The Bodycount Demo
Castrum
Sunday, 21 August 2011
Castrum - Just thought I'd give the Bodycount demo a spin and give my two cents on the matter:
The game seems like a decent FPS, with a Bulletstorm-esque "x3 Explosive" style of scoring combat. However, the AI seems braindead if you aren't within Shotgun fire distance (i.e. within about 5 meters); you can easily snipe them from further away, even with your semi-auto rifle. Basically, this means that you can get through half a level (or probably more) without ever taking damage, if you don't play Bodycount "properly" (like a berserk beer-swilling lunatic, in other words).
The boss guy was tough, being the only competent AI of the bunch really; he sought me out when he spawned in, and gave me a good run, killing me once.
You can also destroy certain pieces of terrain, similar to Battlefield, but this is somewhat just for show. As well, I think this is the only FPS I've played where getting shot in the arm makes an enemy spin around like a ballerina.
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