March 6th, 2012 - Ghost Recon: Future Soldier Release Date

Monday 3 October 2011


The game with the quite possibly longest name in history, Tom Clancy's Ghost Recon: Future Soldier is set to be released on March 6th, 2012, according to many outlets such as Gamefly, Walmart, Best buy and Futureshop. Even more recently, Ubisoft has OFFICIALLY announced the release date of the retailers to be correct. Way to ruin the surprise, retailers! I can't wait to use the weapon editor "Gunsmith" with the Kinect. 


The story will take place in a near future in Norway, the Middle East, and Asia where Russia went into war. The Ghosts will be fighting an ultra-nationalist force that took control of Russia and are invading neighboring countries on the deadliest missions behind enemy lines. The player will take control of a 4-man Ghost team consisting of a commando (Kozak), a sniper expert (Pepper), a reconnaissance expert (30k), and an engineer (Bones). The Wii and PSP versions have different storylines. 

The game is a third-person shooter for most of the game, except when aiming using sights, or when firing from cover, when the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. A new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become instantly invisible. According to the game designer Rafael Morado, the optical camo technology, however, is still a prototype and there are as many disadvantages as there are advantages and its use will initially be extremely limited. According to writer Gabrielle Shrager, it is also possible to control drones. During E3 2011 Ubisoft debuted the games weapon customizer. The system works with the Xbox Kinect and allows an unprecedented level of customization, down to the gas management parts of every gun. While customizing weapons, the player is also allowed to test their creations in a simulated environment. Voice control is also used in weapon creation, in addition to hand movements. Using Kinect, drawing a weapon is done by reaching a hand over your back, and pulling it back down, as if grabbing a gun from your back. Shooting is accomplished by opening the hand and closing it again.





Source: Ubisoft, Wikipedia

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