Shadow Complex 2 Development Scrapped In Favor Of Some Crappy iPhone Game

Tuesday, 16 August 2011

Castrum - And so the impoverishment of consoles and traditional handhelds begins in earnest:
When Shadow Complex was released in 2009, it received critical praise and became a commercial hit. After Epic Games announced that Chair's next game would instead be an iOS title named Infinity Blade, many were curious as to what had happened to the obligatory, post-success sequel. "The reviews were great, it was a record seller for a single-player game on the platform, but at the same time we've got this mobile gaming push that's coming in strong," Epic Games president Mike Capps explained this morning during his GDC Europe keynote.
"And the big thing for me was that we were looking what the iPhone could do, and the games that were on iPhone, and we thought there was a huge gap, so we put our engine team on the problem, and that's where we came up with Infinity Blade," Capps said. "We were thinking about the sequel [to Shadow Complex], we were ready and 'Maybe we should start working on this,' and instead stopped everything and went and made Infinity Blade."
Even huge sales and high reviews can't save us now.

http://www.joystiq.com/2011/08/16/why-epic-games-hasnt-made-shadow-complex-2-but-never-say-neve/

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