Showing posts with label Insanely Twisted Shadow Planet. Show all posts
Showing posts with label Insanely Twisted Shadow Planet. Show all posts

Review: Insanely Twisted Shadow Planet

Friday, 12 August 2011 0 comments

Price: 1200 Points

Castrum - Two reviews in one day? I know, I can't believe it either. Here goes:

PRESENTATION


Insanely Twisted Shadow Planet's (ITSP) story is pretty simple: some parasitic lifeform takes over its parent world, infects other nearby planets, and then, at the start of ITSP, fires off a colony of parasites to infect and devour the star of our protagonist's home planet. The infection spreads from there to said planet, and so begins our journey. It is up to Nameless Protagonist In A Ship to save his planet and its star from the same fate as the other consumed worlds. This is all told wordlessly in cutscenes that are expertly drawn and animated, something I particularly enjoyed.

There are a series of bosses you must fight in ITSP, each unique in its own regard. Some fights were interesting, others meh, but all were certainly fitting.

Needless to say, the art itself is a masterpiece. A beautiful Samurai Jack-esque art style combined with a few flourishes of originality lead this game to looking like quite possibly the most unique game of the year.

As for ease of use, it is a given in a game as polished as this.

GRAPHICS


Well, again, it goes without saying that this game has spectacular graphics. The art style alone is memorable and noteworthy, but the cleanness and beauty of the graphical implementation itself is flawless. Whether in still frame or in motion, it's just beautiful. I really can't praise these graphics enough to do them justice.

SOUND


Dimmu Borgir, a band that my buddy Joe loves (Contributor #2 here at Save Point), allowed the developer of ITSP to utilize their more epic pieces for both teaser trailers as well as in-game music. Personally, I wish the music was a bit more prominent during gameplay, as it all sounds a bit empty, but overall it's not too bad.

The sound effects are quite good, and suit the gameplay well. No complaints.

GAMEPLAY


ITSP isn't the longest game, but in that relatively-short timespan, you will experience a very fun and addicting game. I myself was hooked from the moment I began to play it until I had finally beaten the last boss after dying several times.

I should mention that ITSP does have a 4-player multiplayer co-op mode, called Lantern Run. It's possible to play this solo, but it's incredibly hard. I played about 40 seconds of it before dying on solo, so I can't speak for its quality, though it seemed like it could be fun.

You fly around in a little UFO thing that attains gadgets it can use for various tasks as the game progresses. The "meta" gameplay is very much like Shadow Complex or Metroid, but on a shorter, smaller scale: the game map is big, but not huge, and you'll explore all of it quite easily. For those who have never played the aforementioned, it can basically be summarized as "lots of backtracking" and "open exploration concept", however in ITSP, the game pretty much forces you down certain paths, even more so than other similar games.

As you progress, you will attain gadgets that you can use to assist you against enemies and bosses. These include a Laser weapon that is good for mowing through swarms, a Grabber Arm useful for latching onto things, and an Energy Shield. The variety is quite good, and you can assign up to 4 to "Hotkeys" (i.e. the face buttons A, X, B, Y). This is quite handy, though I do wish they had allowed the D-Pad to be utilized in addition to or in place of this, as there are more than 4 gadgets you'll be wanting to use regularly. One gadget in particular that is very useful is the Scanner you start the game with: when you scan enemies and notable terrain, just like in Metroid Prime, it will let you know their weaknesses or what you need to use.

Scattered throughout the world are Artifacts and Concept Art pieces, the first of which awards an Achievement for finding all 18 of them. If you keep an eye out, these aren't hard to find, and certainly provide a secondary set of goals for the player, particularly with regards to backtracking.

In addition to this, there are upgrades littered around the map for your main gun and your ship's defenses. The first of these is found early on, but the others require map exploration, as each needs 3 or 5 (for 2nd or 3rd upgrade) pieces for completion. This also awards an Achievement.

ITSP has some few puzzles that require a bit of thinking, as well as boss fights that aren't straightforward and predictable in nature. Usually I find this kind of stuff to be annoying, and requiring me to go look up solutions on Google, but for the most part the answers were quite intuitive. A few I had to think about after a liberal bout of swearing and frustration, but nothing too notable.

One thing I should note is that, when you die in ITSP, you simply restart from your last save point. You don't lose anything, and enemies stay dead, though bosses will reset. Some hardcores will be BAWWWWWWWWing about this I'm sure, but for me it was welcome.

One of the few flaws of ITSP is that when the camera zooms out or there are lots of enemies on-screen, the game suffers from slowdown. Nothing crippling or annoying, but certainly noticeable. As well, when zoomed out, unless you have a big TV, it will be difficult to see where your ship is sometimes.

ETC.


One thing of particular note that bothers me is that, in making ITSP, they seem to have had to cut a lot of cool things they had shown in the trailers and preview pics (one instance above), as well as a few elements of the game (such as the Samurai Jack-esque explosions). Hopefully this stuff makes it into a sequel.

SUMMARY


ITSP is a fantastic game, though it is fairly short. Would I say I got my money's worth? Probably. Maybe 1200 Points is a bit high, but for the polished nature of the product as well as the beautiful art design, I would say it's worth it. There are no recycled areas, and the gameplay does shift well, depending on what weapons are required as well as what section of the game world you're in (I note in particular, the Electrical Zone). Overall, I would say ITSP is a worthy Summer Of Arcade title in the same vein as Castle Crashers and Shadow Complex, and thus, I am rating it a Buy with a value of 85.

Achievements - 170/200
Hours Played - Probably around 8 hours
Game Completed - Yes


My Rating - 85 (Buy)

Xbox Live Summer of Arcade 2011

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MjolnirX - Xbox Live's annual Summer of Arcade has begun. This years theme is the plainly named "Summer Fun Pack". Last year's Summer of Arcade themed "Beat the Heat" featured some great games such as Castlevania: Harmony of Despair, Lara Croft and the Guardian of the Light, Limbo, Monday Night Combat, and Hydro Thunder: Hurricane. This year it seems like they are taking it up a notch, with a notable nod towards Kinect, by introducing 5 new titles as well as a FREE 6th title for those who purchase all 5 before August 23rd, 2011. The games have staggered releases, which fall on the next 4 following Wednesdays. The titles are:

Bastion - 1200MP
- Available Now
- Supergiant Games


From Dust - 1200MP
- July 27th, 2011
- Ubisoft Montipellier


Insanely Twisted Shadow Planet - 1200MP
- August 3rd, 2011
- Shadow Planet Productions


Fruit Ninja: Kinect 800MP
- August 10th, 2011
- Halfbrick


Toy Soldiers: Cold War - 1200MP
- August 17th, 2011
- Signal Studios

And as a bonus for those who purchase all five games:

Crimson Alliance - Free
- Must buy all games before August 23rd, 2011
Certain Affinity


The total cost will run you a cool 5600 MP, which is roughly $70.00. Considering that most games now cost that much on their own, it seems like this is a fair deal. Granted, a lot of the games are casual, pick-up-and-play games, but you're more likely to spend more hours playing these than most $70 games. Unless it's Fallout. Or Oblivion.

After the break is a short description, details, a summary of the game, and a picture for each game to give you an idea of what to expect.



Bastion - 1200MP


Developer - Supergiant Games
Publisher - Warner Bros. Interactive Entertainment
Platform - Windows, Xbox Live Arcade
Release date - Xbox 360 (XBLA) July 20, 2011
Genre - Role-Playing
Metacritic Score - 88
User Score - 82


The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the world as people blew it into many pieces, which led to an infestation of hostile creatures. Players take control of The Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the titular Bastion, where everyone previously agreed to go in troubled times. He finds almost nothing left upon arrival, but is told by a wise old man that together, they could build something special. The Kid then embarks on a quest to reconstruct the world the way it used to be, while the old man narrates his adventure and provides details on what exactly has happened.



From Dust - 1200MP


Developer - Ubisoft Montpelier
Publisher - Ubisoft
Platform - Microsoft Windows, Xbox 360 (XBLA), PlayStation 3 (PSN), OnLive
Release date - Microsoft Windows, Xbox 360 (XBLA)- July 27, 2011
Genre - Puzzle

In From Dust, players assume a god-like first-person perspective from which they can manipulate an archipelago environment in an effort to save, and enlighten, a nomadic tribe. With a spherical cursor, the user controls certain types of matter, namely soil, lava, water, and vegetation in real time. Lava cools to form solid rock, vegetation propagates in soil, and moving water quickly erodes terrain. Physical changes to the world occur extremely rapidly, allowing players to restructure islands within minutes.



Insanely Twisted Shadow Planet - 1200MP


Developer - Shadow Planet Productions (Fuelcell Games/Gagne International)
Publisher - Microsoft Studios
Platform - Xbox Live Arcade
Release date - August 3rd, 2011
Genre - Action


Insanely Twisted Shadow Planet is an upcoming action video game in development by Shadow Planet Productions (Fuelcell Games/Gagne International) for Xbox Live Arcade. The game has been in development since 2007 and was first demonstrated in March 2011 at Penny Arcade Expo East. The game is set on an alien planet and includes exploration elements similar to Metroid and Castlevania. Insanely Twisted Shadow Planet is planned for release in the summer of 2011. The game features music by Dimmu Borgir during cinematics.



Fruit Ninja - Kinect 800MP


Developer - Halfbrick
Platform - iOS, Android OS, Windows Phone 7, Xbox 360 (XBLA)
Release date - August 10th, 2011
Genre - Arcade
Modes - Single-player, Multiplayer (iPad and Kinect for Xbox 360)

In Fruit Ninja, the player slices fruit with a blade controlled via a touch pad. As the fruit is thrown onto the screen, the player swipes their finger across the screen to create a slicing motion, attempting to slice the fruit in half. Extra points are awarded for slicing multiple fruits with one swipe, and players can use additional fingers to make multiple slices simultaneously. Players must slice all fruit; if three pieces of fruit are missed the game ends, but upon reaching scores that are multiples of one hundred (i.e. 100, 200, 300, etc), the player will gain an extra life (unless they have not missed a piece of fruit already). Bombs are occasionally thrown onto the screen, and will also end the game should the player slice them.

The aforementioned gameplay, for Fruit Ninja on iPhone/iPad, is emulated in Fruit Ninja Kinect, with body motions replacing touch-pad motions.



Toy Soldiers: Cold War - 1200MP


Developer - Signal Studios
Publisher - Microsoft Studios
Platform - Xbox 360 (XBLA)
Release date - August 17, 2011
Genre - Action/Strategy
Mode - Single-player, Multiplayer

Announced on March 9, 2011, Toy Soldiers: Cold War is Signal Studios' follow-up sequel to the immensely popular game, Toy Soldiers. Toy Soldiers: Cold War takes a look into what might have happened had military aggression escalated in the 1980's between the USA and then USSR. Toy Soldiers: Cold War features a blend of first-person action and strategy, similar to the original Toy Soldiers, but with added features and gameplay.



Crimson Alliance - Free



Developer - Certain Affinity
Publisher - Microsoft Games Studios
Platform - Xbox Live Arcade
Release date - September 7 2011
Genre - Action role-playing game
Modes - Single-player, Multi-player
Genre - Action Adventure

Crimson Alliance is an upcoming co-op action role-playing game developed by Certain Affinity and published by Microsoft Games Studios. The game is scheduled for release on Xbox Live Arcade in September 2011 in conjunction with Microsoft's annual Summer of Arcade promotion.

Party with up to three friends and battle the sinister Cult of the Soul Siren in this fast Action-RPG title from Certain Affinity and Microsoft Game Studios. Play one of three classes each with a host of special abilities from the Assassin’s time-bending attacks, to the Wizard's elemental mastery, to the Mercenary’s sweeping whirlwind strikes. The world of Crimson features labyrinthine crypts, ruined cities, deadly traps and hidden treasures, populated by elite mini-bosses and the hordes they control. You’ll soon discover that the three main characters have their own motivations, revealed in a story-driven cooperative campaign of betrayal, foul magic and ancient secrets.
 
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