Showing posts with label Bodycount. Show all posts
Showing posts with label Bodycount. Show all posts

Bodycount Developer Shutting Down

Wednesday, 14 September 2011 1 comments


Guildford studio's, the creators of the not-so-wonderful Bodycount, is in the process of being reviewed for termination. Bodycount was, by all means, a massive failure. It is about as memorable as what you ate for lunch 5 days ago (which probably isn't memorable). Codemasters is preparing to lay off the 66 developers of Guildford Studio. If the review goes bad for Guildford, they can look forward to being closed down within 30 days.

According to Codemasters:

Guildford is being closed so Codemasters can focus on and beef up the successful racing team at Warwickshire HQ (Dirt, Grid, F1 Online, EGO engine). Additionally, a new team will be formed alongside the F1 2011 team in Birmingham to work on "a new racing IP".

It's always a shame to see people lose their jobs, especially in this economy. I'm wishing the best of luck to the developers. I'm hoping that this can be taken as optimistically as possible, and that the layoff will present them with better employment opportunities.

Source: Eurogamer

My Thoughts On The Bodycount Demo

Sunday, 21 August 2011 0 comments

Castrum - Just thought I'd give the Bodycount demo a spin and give my two cents on the matter:

The game seems like a decent FPS, with a Bulletstorm-esque "x3 Explosive" style of scoring combat. However, the AI seems braindead if you aren't within Shotgun fire distance (i.e. within about 5 meters); you can easily snipe them from further away, even with your semi-auto rifle. Basically, this means that you can get through half a level (or probably more) without ever taking damage, if you don't play Bodycount "properly" (like a berserk beer-swilling lunatic, in other words).

The boss guy was tough, being the only competent AI of the bunch really; he sought me out when he spawned in, and gave me a good run, killing me once.

You can also destroy certain pieces of terrain, similar to Battlefield, but this is somewhat just for show. As well, I think this is the only FPS I've played where getting shot in the arm makes an enemy spin around like a ballerina.

Bodycount Demo Available Now (On 360)

Tuesday, 16 August 2011 0 comments

Castrum - I might try this out:
Codemasters has announced a new demo for Bodycount. The Xbox Live demo of the unabashed shooter is available now and clocks in at a hefty 1.45GB, so you'll have to count the minutes before you even get to the bodies. A PS3 demo "will follow" at some point in the future.
http://www.joystiq.com/2011/08/16/bodycount-demo-shoots-xbox-live-ps3-version-forthcoming/
 
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